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PC Gamer (Italian) 30
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PC Gamer IT CD 30 2-2.iso
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incoming
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incoming.EXE
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readme.txt
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1998-03-16
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Incoming Lux-et-Robur.
Full retail version of Incoming is available April 9th.
Introduction
Incoming is a multi-vehicle shoot-em-up with frantic, varied action and strategy
elements. During the course of the game, you will control a variety of equipment,
from gun turrets to combat aircraft in missions which include attack, defence,
interception, re-supply, escort and many more.
Game Background
It is the near future. The steadily increasing sightings of UFOs at the beginning
of the 21st century were of little interest to Earth's governments, but when UFOs
attacked the international moonbase in May 2008, it was clear that the aliens had
intentions other than observation. After the first alien raid, Earth mobilised all
available spacecraft in a desperate attempt to evacuate the 600+ personnel on the
base. A rag-tag bunch of hastily modified shuttles and orbital rockets managed to
break through the alien defences and evacuate several hundred personnel but the
alien campaign of terror had only just begun.
After precise attacks on Earth's space facilities and with growing evidence of the
establishment of an alien base in the Arctic the Earth's governments decided to
take action. Work began on the secret construction of the massive Anomaly Detection
And Tracking Array (ADATA) in the desolate African peaks near Mount Kilimanjaro.
Within eight months the facility was nearly complete - but the aliens had already
detected the facility's test runs and were on their way.
Game Structure
Incoming features six scenarios which are played sequentially. Each scenario is split
into ten sequential phases, each of which is a mission which is vital to the success
of the overall campaign. Failure to complete a phase results in the loss of one
'life'; three lives lost and it's game over.
If you play the game in Campaign Action mode, then in addition to the six standard
scenarios, there are four bonus 'virus' scenarios at game end which are each made up
of a single phase. There are some other missions which are hidden in the game for the
more determined players, but we'll leave them for you to find!
Phases end if one of the following three conditions occur:
Your craft is destroyed
A scenario critical object is destroyed
Several objects which form a scenario critical group are destroyed
During the game, phases may be interrupted by strategic sub-phases.
These require you to use the Tactical Display to command your forces against the aliens.
Incoming Lux-et-Robor contains the following features:
╖ Four completely different game modes: campaign action, campaign tactics,
arcade mode and multiple player.
╖ Two completely new scenarios with ten new phases each. The first new
scenario is "Oceanic" this sees the player defending the Earth's biggest
oil fields. The second new scenario is "Sands of Time" this sees the
players battling aliens across an alien planet. These scenarios will have
all new landscapes and dedicated locations and objects that populate them.
╖ Full voice talent support during mission briefings and in-game. During
in-game sections the player will hear communications between allies and
aliens as well as phase briefings and general game information.
╖ Mission briefings will be accompanied with real-time movies using the
in-game engine.
╖ Multiple player game options will be available spread over three rule
sets. "Body Count": Each player takes charge of a craft and must destroy
other player controlled craft. "Defense Force": Players select an environment
then must defend it from a computer controlled alien attack. "Team Play":
players form two teams Earth and alien. The objective for Earth team is to
defend a structure while the alien objective is to destroy the defended structure.
╖ Split screen two player mode that can adopt any of the multiple player rule
sets (see above for more information). Allowing multiple player games to be played
on a single machine.
╖ All current and new scenarios will be revisited at the end of the game in the full
price version. The aliens have infected all scenario locations with a virus that will
spread unless all the player destroys all Earth structures. The structures this time
will be defended by alien forces!
╖ An arcade mode will be included that allows the player to define the location,
craft and enemies that will make-up the arcade level. Arcade mode will also include
numerous in-game power-ups.
╖ New craft for the player to control including: stealth boats, F22, sand skimmers
and the cobra AH-1.
╖ New real-time graphical effects will include: fogging, flat plane animated skies,
dynamic shadow casting, animated model for the seascapes and more articulated world
objects.
╖ Incoming will also include strategy elements via the battlescape overview screen.
This screen allows the player to issue orders to all allied craft. Later scenarios will
only be successful if the player uses all their allied units wisely. The player will be
able issue orders that include - group, move, retreat, attack allied units and resupply.
Incoming features a large variety of player craft including...
Comanche helicopter,
Cobra helicopter,
Harrier strike fighter,
A-10 attack aircraft,
Mig-29 fighter,
LeMarchand tank,
Eisenhower tank,
Griffon hovertank,
Merlin hovercraft,
Mobile gun battery,
Stealth boat,
Tempest fighter,
Lance fighter,
Zenith fighter,
Phoenix hovertank,
Demon utility craft,
Light fighter,
Medium fighter,
Heavy fighter,
Orbital fighter,
Interdiction bomber,
Advanced space fighter,
Laser turret,
Light laser turret,
Strobe gun,
Missile rack,
General transport helicopter,
C-17 Transport plane,
Oil tankers,
Battleshipa,
Cruiser,
Destroyer,
Submarine,
Passenger liner,
Oil platforms,
Space shuttle.
Command line switches for use with Incoming.
-screenmode Enable user selection of screen modes
-quickbreak
-alpha Force use of alpha texture formats
-nolighting Disable lighting engine
-nofog
-nobilinear
-notrilinear
-noalphastipple Disable use of alpha stippling
-nosound Disable sound FX
-no3dsound Disable 3d sound
-noa3d Disable automatic use of Aureal
-notfullscreen Attempt windowed display
-mouse Enable system mouse for windowed display
-nolensflare Disable lens flare effect
-nosky Disable flat plane sky
-nomipmap Disable mipmapping
-reducedtexture reduce all textures
-2mb Squash texture to 2mb
-1.5mb Squash texture to 1.5mb
-1mb Squash texture to 1mb
-noshadows No shadows
-lowdef Use lower definition models
-nocd Force no CD
-invalpha Force non additive blending
-notauto Needs to be used if alpha control is not to be automatic
-no3dx Disables automatic use of 3DX instructions.
-notsc Switch off use of RDTSC instruction, used for accurate timing
-primary Force use of primary device, By default you are asked if you have multiple devices
-secondary Force use of secondary device
Standard disclaimers apply.
(c) 1998 Rage Games Limited.